package net.minecraft.client.model.player; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.AvatarRenderState; import org.joml.Quaternionf; public class PlayerCapeModel extends PlayerModel { private static final String CAPE = "cape"; private final ModelPart cape = this.body.getChild("cape"); public PlayerCapeModel(final ModelPart root) { super(root, false); } public static LayerDefinition createCapeLayer() { MeshDefinition mesh = PlayerModel.createMesh(CubeDeformation.NONE, false); PartDefinition root = mesh.getRoot().clearRecursively(); PartDefinition body = root.getChild("body"); body.addOrReplaceChild( "cape", CubeListBuilder.create().texOffs(0, 0).addBox(-5.0F, 0.0F, -1.0F, 10.0F, 16.0F, 1.0F, CubeDeformation.NONE, 1.0F, 0.5F), PartPose.offsetAndRotation(0.0F, 0.0F, 2.0F, 0.0F, (float) Math.PI, 0.0F) ); return LayerDefinition.create(mesh, 64, 64); } @Override public void setupAnim(final AvatarRenderState state) { super.setupAnim(state); this.cape .rotateBy( new Quaternionf() .rotateY((float) -Math.PI) .rotateX((6.0F + state.capeLean / 2.0F + state.capeFlap) * (float) (Math.PI / 180.0)) .rotateZ(state.capeLean2 / 2.0F * (float) (Math.PI / 180.0)) .rotateY((180.0F - state.capeLean2 / 2.0F) * (float) (Math.PI / 180.0)) ); } }