package net.minecraft.client.model.object.projectile; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.ArrowRenderState; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.util.Mth; public class ArrowModel extends EntityModel { public ArrowModel(final ModelPart root) { super(root, RenderTypes::entityCutoutCull); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild( "back", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, -2.5F, -2.5F, 0.0F, 5.0F, 5.0F), PartPose.offsetAndRotation(-11.0F, 0.0F, 0.0F, (float) (Math.PI / 4), 0.0F, 0.0F).withScale(0.8F) ); CubeListBuilder cross = CubeListBuilder.create().texOffs(0, 0).addBox(-12.0F, -2.0F, 0.0F, 16.0F, 4.0F, 0.0F, CubeDeformation.NONE, 1.0F, 0.8F); root.addOrReplaceChild("cross_1", cross, PartPose.rotation((float) (Math.PI / 4), 0.0F, 0.0F)); root.addOrReplaceChild("cross_2", cross, PartPose.rotation((float) (Math.PI * 3.0 / 4.0), 0.0F, 0.0F)); return LayerDefinition.create(mesh.transformed(pose -> pose.scaled(0.9F)), 32, 32); } public void setupAnim(final ArrowRenderState state) { super.setupAnim(state); if (state.shake > 0.0F) { float pow = -Mth.sin(state.shake * 3.0F) * state.shake; this.root.zRot += pow * (float) (Math.PI / 180.0); } } }