package net.minecraft.client.model.object.bell; import net.minecraft.client.model.Model; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.core.Direction; import net.minecraft.util.Mth; import org.jspecify.annotations.Nullable; public class BellModel extends Model { private static final String BELL_BODY = "bell_body"; private final ModelPart bellBody; public BellModel(final ModelPart root) { super(root, RenderTypes::entitySolid); this.bellBody = root.getChild("bell_body"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); PartDefinition bellBody = root.addOrReplaceChild( "bell_body", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -6.0F, -3.0F, 6.0F, 7.0F, 6.0F), PartPose.offset(8.0F, 12.0F, 8.0F) ); bellBody.addOrReplaceChild( "bell_base", CubeListBuilder.create().texOffs(0, 13).addBox(4.0F, 4.0F, 4.0F, 8.0F, 2.0F, 8.0F), PartPose.offset(-8.0F, -12.0F, -8.0F) ); return LayerDefinition.create(mesh, 32, 32); } public void setupAnim(final BellModel.State state) { super.setupAnim(state); float xRot = 0.0F; float zRot = 0.0F; if (state.shakeDirection != null) { float baseRot = Mth.sin(state.ticks / (float) Math.PI) / (4.0F + state.ticks / 3.0F); switch (state.shakeDirection) { case NORTH: xRot = -baseRot; break; case SOUTH: xRot = baseRot; break; case EAST: zRot = -baseRot; break; case WEST: zRot = baseRot; } } this.bellBody.xRot = xRot; this.bellBody.zRot = zRot; } public record State(float ticks, @Nullable Direction shakeDirection) { } }