package net.minecraft.client.model.npc; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.HeadedModel; import net.minecraft.client.model.VillagerLikeModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.VillagerRenderState; import net.minecraft.util.Mth; public class VillagerModel extends EntityModel implements HeadedModel, VillagerLikeModel { private final ModelPart head; private final ModelPart rightLeg; private final ModelPart leftLeg; private final ModelPart arms; public VillagerModel(final ModelPart root) { super(root); this.head = root.getChild("head"); this.rightLeg = root.getChild("right_leg"); this.leftLeg = root.getChild("left_leg"); this.arms = root.getChild("arms"); } public static MeshDefinition createBodyModel() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); float offset = 0.5F; PartDefinition head = root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F), PartPose.ZERO); PartDefinition hat = head.addOrReplaceChild( "hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F, new CubeDeformation(0.51F)), PartPose.ZERO ); hat.addOrReplaceChild( "hat_rim", CubeListBuilder.create().texOffs(30, 47).addBox(-8.0F, -8.0F, -6.0F, 16.0F, 16.0F, 1.0F), PartPose.rotation((float) (-Math.PI / 2), 0.0F, 0.0F) ); head.addOrReplaceChild("nose", CubeListBuilder.create().texOffs(24, 0).addBox(-1.0F, -1.0F, -6.0F, 2.0F, 4.0F, 2.0F), PartPose.offset(0.0F, -2.0F, 0.0F)); PartDefinition body = root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 20).addBox(-4.0F, 0.0F, -3.0F, 8.0F, 12.0F, 6.0F), PartPose.ZERO); body.addOrReplaceChild( "jacket", CubeListBuilder.create().texOffs(0, 38).addBox(-4.0F, 0.0F, -3.0F, 8.0F, 20.0F, 6.0F, new CubeDeformation(0.5F)), PartPose.ZERO ); root.addOrReplaceChild( "arms", CubeListBuilder.create() .texOffs(44, 22) .addBox(-8.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F) .texOffs(44, 22) .addBox(4.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F, true) .texOffs(40, 38) .addBox(-4.0F, 2.0F, -2.0F, 8.0F, 4.0F, 4.0F), PartPose.offsetAndRotation(0.0F, 3.0F, -1.0F, -0.75F, 0.0F, 0.0F) ); root.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-2.0F, 12.0F, 0.0F) ); root.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(2.0F, 12.0F, 0.0F) ); return mesh; } public static MeshDefinition createNoHatModel() { MeshDefinition mesh = createBodyModel(); mesh.getRoot().clearChild("head").clearRecursively(); return mesh; } public void setupAnim(final VillagerRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); this.head.xRot = state.xRot * (float) (Math.PI / 180.0); if (state.isUnhappy) { this.head.zRot = 0.3F * Mth.sin(0.45F * state.ageInTicks); this.head.xRot = 0.4F; } else { this.head.zRot = 0.0F; } this.rightLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662F) * 1.4F * state.walkAnimationSpeed * 0.5F; this.leftLeg.xRot = Mth.cos(state.walkAnimationPos * 0.6662F + (float) Math.PI) * 1.4F * state.walkAnimationSpeed * 0.5F; this.rightLeg.yRot = 0.0F; this.leftLeg.yRot = 0.0F; } @Override public ModelPart getHead() { return this.head; } public void translateToArms(final VillagerRenderState state, final PoseStack outputPoseStack) { this.root.translateAndRotate(outputPoseStack); this.arms.translateAndRotate(outputPoseStack); } }