package net.minecraft.client.model.monster.zombie; import net.minecraft.client.model.AnimationUtils; import net.minecraft.client.model.HumanoidModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.entity.state.ZombieRenderState; public abstract class AbstractZombieModel extends HumanoidModel { protected AbstractZombieModel(final ModelPart root) { super(root); } public void setupAnim(final S state) { super.setupAnim(state); AnimationUtils.animateZombieArms(this.leftArm, this.rightArm, state.isAggressive, state); } }