package net.minecraft.client.model.monster.vex; import com.mojang.blaze3d.vertex.PoseStack; import net.minecraft.client.model.ArmedModel; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.VexRenderState; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; public class VexModel extends EntityModel implements ArmedModel { private final ModelPart body = this.root.getChild("body"); private final ModelPart rightArm = this.body.getChild("right_arm"); private final ModelPart leftArm = this.body.getChild("left_arm"); private final ModelPart rightWing = this.body.getChild("right_wing"); private final ModelPart leftWing = this.body.getChild("left_wing"); private final ModelPart head = this.root.getChild("head"); public VexModel(final ModelPart root) { super(root.getChild("root"), RenderTypes::entityTranslucent); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition root = partdefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, -2.5F, 0.0F)); root.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -5.0F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 20.0F, 0.0F) ); PartDefinition body = root.addOrReplaceChild( "body", CubeListBuilder.create() .texOffs(0, 10) .addBox(-1.5F, 0.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(0, 16) .addBox(-1.5F, 1.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)), PartPose.offset(0.0F, 20.0F, 0.0F) ); body.addOrReplaceChild( "right_arm", CubeListBuilder.create().texOffs(23, 0).addBox(-1.25F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)), PartPose.offset(-1.75F, 0.25F, 0.0F) ); body.addOrReplaceChild( "left_arm", CubeListBuilder.create().texOffs(23, 6).addBox(-0.75F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)), PartPose.offset(1.75F, 0.25F, 0.0F) ); body.addOrReplaceChild( "left_wing", CubeListBuilder.create().texOffs(16, 14).mirror().addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offset(0.5F, 1.0F, 1.0F) ); body.addOrReplaceChild( "right_wing", CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(-0.5F, 1.0F, 1.0F) ); return LayerDefinition.create(meshdefinition, 32, 32); } public void setupAnim(final VexRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); this.head.xRot = state.xRot * (float) (Math.PI / 180.0); float movingArmZBob = Mth.cos(state.ageInTicks * 5.5F * (float) (Math.PI / 180.0)) * 0.1F; this.rightArm.zRot = (float) (Math.PI / 5) + movingArmZBob; this.leftArm.zRot = -((float) (Math.PI / 5) + movingArmZBob); if (state.isCharging) { this.body.xRot = 0.0F; this.setArmsCharging(!state.rightHandItemState.isEmpty(), !state.leftHandItemState.isEmpty(), movingArmZBob); } else { this.body.xRot = (float) (Math.PI / 20); } this.leftWing.yRot = 1.0995574F + Mth.cos(state.ageInTicks * 45.836624F * (float) (Math.PI / 180.0)) * (float) (Math.PI / 180.0) * 16.2F; this.rightWing.yRot = -this.leftWing.yRot; this.leftWing.xRot = 0.47123888F; this.leftWing.zRot = -0.47123888F; this.rightWing.xRot = 0.47123888F; this.rightWing.zRot = 0.47123888F; } private void setArmsCharging(final boolean hasItemInRightHand, final boolean hasItemInLeftHand, final float movingArmZBob) { if (!hasItemInRightHand && !hasItemInLeftHand) { this.rightArm.xRot = -1.2217305F; this.rightArm.yRot = (float) (Math.PI / 12); this.rightArm.zRot = -0.47123888F - movingArmZBob; this.leftArm.xRot = -1.2217305F; this.leftArm.yRot = (float) (-Math.PI / 12); this.leftArm.zRot = 0.47123888F + movingArmZBob; } else { if (hasItemInRightHand) { this.rightArm.xRot = (float) (Math.PI * 7.0 / 6.0); this.rightArm.yRot = (float) (Math.PI / 12); this.rightArm.zRot = -0.47123888F - movingArmZBob; } if (hasItemInLeftHand) { this.leftArm.xRot = (float) (Math.PI * 7.0 / 6.0); this.leftArm.yRot = (float) (-Math.PI / 12); this.leftArm.zRot = 0.47123888F + movingArmZBob; } } } public void translateToHand(final VexRenderState state, final HumanoidArm arm, final PoseStack poseStack) { boolean mainArm = arm == HumanoidArm.RIGHT; ModelPart activeArm = mainArm ? this.rightArm : this.leftArm; this.root.translateAndRotate(poseStack); this.body.translateAndRotate(poseStack); activeArm.translateAndRotate(poseStack); poseStack.scale(0.55F, 0.55F, 0.55F); this.offsetStackPosition(poseStack, mainArm); } private void offsetStackPosition(final PoseStack poseStack, final boolean mainArm) { if (mainArm) { poseStack.translate(0.046875, -0.15625, 0.078125); } else { poseStack.translate(-0.046875, -0.15625, 0.078125); } } }