package net.minecraft.client.model.monster.strider; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.util.Mth; public class BabyStriderModel extends StriderModel { private static final String FRONT_BRISTLE = "bristle2"; private static final String MIDDLE_BRISTLE = "bristle1"; private static final String BACK_BRISTLE = "bristle0"; private final ModelPart frontBristle = this.body.getChild("bristle2"); private final ModelPart middleBristle = this.body.getChild("bristle1"); private final ModelPart bottomBristle = this.body.getChild("bristle0"); public BabyStriderModel(final ModelPart root) { super(root); } @Override protected void customAnimations(final float animationPos, final float animationSpeed, final float ageInTicks) { this.body.y = 17.25F; this.body.y = this.body.y - 1.0F * Mth.cos(animationPos * 1.5F) * 2.0F * animationSpeed; this.leftLeg.y = 20.0F + 2.0F * Mth.sin(animationPos * 1.5F * 0.5F + (float) Math.PI) * 2.0F * animationSpeed; this.rightLeg.y = 20.0F + 2.0F * Mth.sin(animationPos * 1.5F * 0.5F) * 2.0F * animationSpeed; float bristleFlow = Mth.cos(animationPos * 1.5F + (float) Math.PI) * animationSpeed; this.animateBristle( ageInTicks, bristleFlow, this.frontBristle, this.middleBristle, this.bottomBristle, (modelPart, rotation) -> modelPart.xRot = modelPart.xRot + rotation ); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); PartDefinition body = root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(0, 0).addBox(-3.5F, -3.75F, -4.0F, 7.0F, 7.0F, 8.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 16.75F, 0.0F) ); root.addOrReplaceChild( "right_leg", CubeListBuilder.create().texOffs(0, 24).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(-1.5F, 20.0F, 0.0F) ); root.addOrReplaceChild( "left_leg", CubeListBuilder.create().texOffs(8, 24).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(1.5F, 20.0F, 0.0F) ); body.addOrReplaceChild( "bristle0", CubeListBuilder.create().texOffs(0, 21).addBox(-3.5F, -2.5F, 0.0F, 7.0F, 3.0F, 0.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, -4.25F, 2.0F) ); body.addOrReplaceChild( "bristle1", CubeListBuilder.create().texOffs(0, 18).addBox(-3.5F, -2.5F, 0.0F, 7.0F, 3.0F, 0.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, -4.25F, 0.0F) ); body.addOrReplaceChild( "bristle2", CubeListBuilder.create().texOffs(0, 15).addBox(-3.5F, -2.5F, 0.0F, 7.0F, 3.0F, 0.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, -4.25F, -2.0F) ); return LayerDefinition.create(mesh, 32, 32); } }