package net.minecraft.client.model.monster.spider; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.util.Mth; public class SpiderModel extends EntityModel { private static final String BODY_0 = "body0"; private static final String BODY_1 = "body1"; private static final String RIGHT_MIDDLE_FRONT_LEG = "right_middle_front_leg"; private static final String LEFT_MIDDLE_FRONT_LEG = "left_middle_front_leg"; private static final String RIGHT_MIDDLE_HIND_LEG = "right_middle_hind_leg"; private static final String LEFT_MIDDLE_HIND_LEG = "left_middle_hind_leg"; private final ModelPart head; private final ModelPart rightHindLeg; private final ModelPart leftHindLeg; private final ModelPart rightMiddleHindLeg; private final ModelPart leftMiddleHindLeg; private final ModelPart rightMiddleFrontLeg; private final ModelPart leftMiddleFrontLeg; private final ModelPart rightFrontLeg; private final ModelPart leftFrontLeg; public SpiderModel(final ModelPart root) { super(root); this.head = root.getChild("head"); this.rightHindLeg = root.getChild("right_hind_leg"); this.leftHindLeg = root.getChild("left_hind_leg"); this.rightMiddleHindLeg = root.getChild("right_middle_hind_leg"); this.leftMiddleHindLeg = root.getChild("left_middle_hind_leg"); this.rightMiddleFrontLeg = root.getChild("right_middle_front_leg"); this.leftMiddleFrontLeg = root.getChild("left_middle_front_leg"); this.rightFrontLeg = root.getChild("right_front_leg"); this.leftFrontLeg = root.getChild("left_front_leg"); } public static LayerDefinition createSpiderBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); int yo = 15; root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(32, 4).addBox(-4.0F, -4.0F, -8.0F, 8.0F, 8.0F, 8.0F), PartPose.offset(0.0F, 15.0F, -3.0F)); root.addOrReplaceChild("body0", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -3.0F, -3.0F, 6.0F, 6.0F, 6.0F), PartPose.offset(0.0F, 15.0F, 0.0F)); root.addOrReplaceChild("body1", CubeListBuilder.create().texOffs(0, 12).addBox(-5.0F, -4.0F, -6.0F, 10.0F, 8.0F, 12.0F), PartPose.offset(0.0F, 15.0F, 9.0F)); CubeListBuilder rightLeg = CubeListBuilder.create().texOffs(18, 0).addBox(-15.0F, -1.0F, -1.0F, 16.0F, 2.0F, 2.0F); CubeListBuilder leftLeg = CubeListBuilder.create().texOffs(18, 0).mirror().addBox(-1.0F, -1.0F, -1.0F, 16.0F, 2.0F, 2.0F); float legZRot = (float) (Math.PI / 4); float legYRotSpan = (float) (Math.PI / 8); root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 2.0F, 0.0F, (float) (Math.PI / 4), (float) (-Math.PI / 4))); root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 2.0F, 0.0F, (float) (-Math.PI / 4), (float) (Math.PI / 4))); root.addOrReplaceChild("right_middle_hind_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 1.0F, 0.0F, (float) (Math.PI / 8), -0.58119464F)); root.addOrReplaceChild("left_middle_hind_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 1.0F, 0.0F, (float) (-Math.PI / 8), 0.58119464F)); root.addOrReplaceChild("right_middle_front_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, 0.0F, 0.0F, (float) (-Math.PI / 8), -0.58119464F)); root.addOrReplaceChild("left_middle_front_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, 0.0F, 0.0F, (float) (Math.PI / 8), 0.58119464F)); root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offsetAndRotation(-4.0F, 15.0F, -1.0F, 0.0F, (float) (-Math.PI / 4), (float) (-Math.PI / 4))); root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offsetAndRotation(4.0F, 15.0F, -1.0F, 0.0F, (float) (Math.PI / 4), (float) (Math.PI / 4))); return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final LivingEntityRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); this.head.xRot = state.xRot * (float) (Math.PI / 180.0); float animationPos = state.walkAnimationPos * 0.6662F; float animationSpeed = state.walkAnimationSpeed; float swingHind = -(Mth.cos(animationPos * 2.0F + 0.0F) * 0.4F) * animationSpeed; float swingMiddleHind = -(Mth.cos(animationPos * 2.0F + (float) Math.PI) * 0.4F) * animationSpeed; float swingMiddleFront = -(Mth.cos(animationPos * 2.0F + (float) (Math.PI / 2)) * 0.4F) * animationSpeed; float swingFront = -(Mth.cos(animationPos * 2.0F + (float) (Math.PI * 3.0 / 2.0)) * 0.4F) * animationSpeed; float stepHind = Math.abs(Mth.sin(animationPos + 0.0F) * 0.4F) * animationSpeed; float stepMiddleHind = Math.abs(Mth.sin(animationPos + (float) Math.PI) * 0.4F) * animationSpeed; float stepMiddleFrontHind = Math.abs(Mth.sin(animationPos + (float) (Math.PI / 2)) * 0.4F) * animationSpeed; float stepFront = Math.abs(Mth.sin(animationPos + (float) (Math.PI * 3.0 / 2.0)) * 0.4F) * animationSpeed; this.rightHindLeg.yRot += swingHind; this.leftHindLeg.yRot -= swingHind; this.rightMiddleHindLeg.yRot += swingMiddleHind; this.leftMiddleHindLeg.yRot -= swingMiddleHind; this.rightMiddleFrontLeg.yRot += swingMiddleFront; this.leftMiddleFrontLeg.yRot -= swingMiddleFront; this.rightFrontLeg.yRot += swingFront; this.leftFrontLeg.yRot -= swingFront; this.rightHindLeg.zRot += stepHind; this.leftHindLeg.zRot -= stepHind; this.rightMiddleHindLeg.zRot += stepMiddleHind; this.leftMiddleHindLeg.zRot -= stepMiddleHind; this.rightMiddleFrontLeg.zRot += stepMiddleFrontHind; this.leftMiddleFrontLeg.zRot -= stepMiddleFrontHind; this.rightFrontLeg.zRot += stepFront; this.leftFrontLeg.zRot -= stepFront; } }