package net.minecraft.client.model.monster.piglin; import net.minecraft.client.model.AnimationUtils; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.renderer.entity.state.PiglinRenderState; import net.minecraft.util.Mth; import net.minecraft.world.entity.HumanoidArm; import net.minecraft.world.entity.monster.piglin.PiglinArmPose; public abstract class PiglinModel extends AbstractPiglinModel { public PiglinModel(final ModelPart root) { super(root); } public void setupAnim(final PiglinRenderState state) { super.setupAnim(state); float defaultAngle = (float) (Math.PI / 6); float attackTime = state.attackTime; PiglinArmPose pose = state.armPose; if (pose == PiglinArmPose.DANCING) { float dancePos = state.ageInTicks / 60.0F; this.rightEar.zRot = (float) (Math.PI / 6) + (float) (Math.PI / 180.0) * Mth.sin(dancePos * 30.0F) * 10.0F; this.leftEar.zRot = (float) (-Math.PI / 6) - (float) (Math.PI / 180.0) * Mth.cos(dancePos * 30.0F) * 10.0F; this.head.x = this.head.x + Mth.sin(dancePos * 10.0F); this.head.y = this.head.y + (Mth.sin(dancePos * 40.0F) + 0.4F); this.rightArm.zRot = (float) (Math.PI / 180.0) * (70.0F + Mth.cos(dancePos * 40.0F) * 10.0F); this.leftArm.zRot = this.rightArm.zRot * -1.0F; this.rightArm.y = this.rightArm.y + (Mth.sin(dancePos * 40.0F) * 0.5F - 0.5F); this.leftArm.y = this.leftArm.y + (Mth.sin(dancePos * 40.0F) * 0.5F + 0.5F); this.body.y = this.body.y + Mth.sin(dancePos * 40.0F) * 0.35F; } else if (pose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON && attackTime == 0.0F) { this.holdWeaponHigh(state); } else if (pose == PiglinArmPose.CROSSBOW_HOLD) { AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, state.mainArm == HumanoidArm.RIGHT); } else if (pose == PiglinArmPose.CROSSBOW_CHARGE) { AnimationUtils.animateCrossbowCharge(this.rightArm, this.leftArm, state.maxCrossbowChageDuration, state.ticksUsingItem, state.mainArm == HumanoidArm.RIGHT); } else if (pose == PiglinArmPose.ADMIRING_ITEM) { this.head.xRot = 0.5F; this.head.yRot = 0.0F; if (state.mainArm == HumanoidArm.LEFT) { this.rightArm.yRot = -0.5F; this.rightArm.xRot = -0.9F; } else { this.leftArm.yRot = 0.5F; this.leftArm.xRot = -0.9F; } } } protected void setupAttackAnimation(final PiglinRenderState state) { float attackTime = state.attackTime; if (attackTime > 0.0F && state.armPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON) { AnimationUtils.swingWeaponDown(this.rightArm, this.leftArm, state.mainArm, attackTime, state.ageInTicks); } else { super.setupAttackAnimation(state); } } private void holdWeaponHigh(final PiglinRenderState state) { if (state.mainArm == HumanoidArm.LEFT) { this.leftArm.xRot = -1.8F; } else { this.rightArm.xRot = -1.8F; } } }