package net.minecraft.client.model.monster.hoglin; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.HoglinRenderState; import net.minecraft.util.Mth; public class HoglinModel extends EntityModel { private static final float DEFAULT_HEAD_X_ROT = 0.87266463F; private static final float ATTACK_HEAD_X_ROT_END = (float) (-Math.PI / 9); protected final ModelPart head; private final ModelPart rightEar; private final ModelPart leftEar; private final ModelPart rightFrontLeg; private final ModelPart leftFrontLeg; private final ModelPart rightHindLeg; private final ModelPart leftHindLeg; public HoglinModel(final ModelPart root) { super(root); this.head = root.getChild("head"); this.rightEar = this.head.getChild("right_ear"); this.leftEar = this.head.getChild("left_ear"); this.rightFrontLeg = root.getChild("right_front_leg"); this.leftFrontLeg = root.getChild("left_front_leg"); this.rightHindLeg = root.getChild("right_hind_leg"); this.leftHindLeg = root.getChild("left_hind_leg"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); PartDefinition body = root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(1, 1).addBox(-8.0F, -7.0F, -13.0F, 16.0F, 14.0F, 26.0F), PartPose.offset(0.0F, 7.0F, 0.0F) ); body.addOrReplaceChild( "mane", CubeListBuilder.create().texOffs(90, 33).addBox(0.0F, 0.0F, -9.0F, 0.0F, 10.0F, 19.0F, new CubeDeformation(0.001F)), PartPose.offset(0.0F, -14.0F, -7.0F) ); PartDefinition head = root.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(61, 1).addBox(-7.0F, -3.0F, -19.0F, 14.0F, 6.0F, 19.0F), PartPose.offsetAndRotation(0.0F, 2.0F, -12.0F, 0.87266463F, 0.0F, 0.0F) ); head.addOrReplaceChild( "right_ear", CubeListBuilder.create().texOffs(1, 1).addBox(-6.0F, -1.0F, -2.0F, 6.0F, 1.0F, 4.0F), PartPose.offsetAndRotation(-6.0F, -2.0F, -3.0F, 0.0F, 0.0F, (float) (-Math.PI * 2.0 / 9.0)) ); head.addOrReplaceChild( "left_ear", CubeListBuilder.create().texOffs(1, 6).addBox(0.0F, -1.0F, -2.0F, 6.0F, 1.0F, 4.0F), PartPose.offsetAndRotation(6.0F, -2.0F, -3.0F, 0.0F, 0.0F, (float) (Math.PI * 2.0 / 9.0)) ); head.addOrReplaceChild( "right_horn", CubeListBuilder.create().texOffs(10, 13).addBox(-1.0F, -11.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(-7.0F, 2.0F, -12.0F) ); head.addOrReplaceChild( "left_horn", CubeListBuilder.create().texOffs(1, 13).addBox(-1.0F, -11.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(7.0F, 2.0F, -12.0F) ); int frontLegHeight = 14; int backLegHeight = 11; root.addOrReplaceChild( "right_front_leg", CubeListBuilder.create().texOffs(66, 42).addBox(-3.0F, 0.0F, -3.0F, 6.0F, 14.0F, 6.0F), PartPose.offset(-4.0F, 10.0F, -8.5F) ); root.addOrReplaceChild( "left_front_leg", CubeListBuilder.create().texOffs(41, 42).addBox(-3.0F, 0.0F, -3.0F, 6.0F, 14.0F, 6.0F), PartPose.offset(4.0F, 10.0F, -8.5F) ); root.addOrReplaceChild( "right_hind_leg", CubeListBuilder.create().texOffs(21, 45).addBox(-2.5F, 0.0F, -2.5F, 5.0F, 11.0F, 5.0F), PartPose.offset(-5.0F, 13.0F, 10.0F) ); root.addOrReplaceChild( "left_hind_leg", CubeListBuilder.create().texOffs(0, 45).addBox(-2.5F, 0.0F, -2.5F, 5.0F, 11.0F, 5.0F), PartPose.offset(5.0F, 13.0F, 10.0F) ); return LayerDefinition.create(mesh, 128, 64); } public void setupAnim(final HoglinRenderState state) { super.setupAnim(state); float animationSpeed = state.walkAnimationSpeed; float animationPos = state.walkAnimationPos; this.rightEar.zRot = (float) (-Math.PI * 2.0 / 9.0) - animationSpeed * Mth.sin(animationPos); this.leftEar.zRot = (float) (Math.PI * 2.0 / 9.0) + animationSpeed * Mth.sin(animationPos); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); float headbuttLerpFactor = 1.0F - Mth.abs(10 - 2 * state.attackAnimationRemainingTicks) / 10.0F; this.animateHeadbutt(headbuttLerpFactor); float amplitudeMultiplier = 1.2F; this.rightFrontLeg.xRot = Mth.cos(animationPos) * 1.2F * animationSpeed; this.leftFrontLeg.xRot = Mth.cos(animationPos + (float) Math.PI) * 1.2F * animationSpeed; this.rightHindLeg.xRot = this.leftFrontLeg.xRot; this.leftHindLeg.xRot = this.rightFrontLeg.xRot; } protected void animateHeadbutt(final float headbuttLerpFactor) { this.head.xRot = Mth.lerp(headbuttLerpFactor, 0.87266463F, (float) (-Math.PI / 9)); } }