package net.minecraft.client.model.monster.creeper; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.CreeperRenderState; import net.minecraft.util.Mth; public class CreeperModel extends EntityModel { private final ModelPart head; private final ModelPart rightHindLeg; private final ModelPart leftHindLeg; private final ModelPart rightFrontLeg; private final ModelPart leftFrontLeg; private static final int Y_OFFSET = 6; public CreeperModel(final ModelPart root) { super(root); this.head = root.getChild("head"); this.leftHindLeg = root.getChild("right_hind_leg"); this.rightHindLeg = root.getChild("left_hind_leg"); this.leftFrontLeg = root.getChild("right_front_leg"); this.rightFrontLeg = root.getChild("left_front_leg"); } public static LayerDefinition createBodyLayer(final CubeDeformation g) { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, g), PartPose.offset(0.0F, 6.0F, 0.0F)); root.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, g), PartPose.offset(0.0F, 6.0F, 0.0F)); CubeListBuilder leg = CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 6.0F, 4.0F, g); root.addOrReplaceChild("right_hind_leg", leg, PartPose.offset(-2.0F, 18.0F, 4.0F)); root.addOrReplaceChild("left_hind_leg", leg, PartPose.offset(2.0F, 18.0F, 4.0F)); root.addOrReplaceChild("right_front_leg", leg, PartPose.offset(-2.0F, 18.0F, -4.0F)); root.addOrReplaceChild("left_front_leg", leg, PartPose.offset(2.0F, 18.0F, -4.0F)); return LayerDefinition.create(mesh, 64, 32); } public void setupAnim(final CreeperRenderState state) { super.setupAnim(state); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); this.head.xRot = state.xRot * (float) (Math.PI / 180.0); float animationSpeed = state.walkAnimationSpeed; float animationPos = state.walkAnimationPos; this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed; this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed; this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed; this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed; } }