package net.minecraft.client.model.animal.fish; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.MeshTransformer; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.SalmonRenderState; import net.minecraft.util.Mth; public class SalmonModel extends EntityModel { public static final MeshTransformer SMALL_TRANSFORMER = MeshTransformer.scaling(0.5F); public static final MeshTransformer LARGE_TRANSFORMER = MeshTransformer.scaling(1.5F); private static final String BODY_FRONT = "body_front"; private static final String BODY_BACK = "body_back"; private static final float Z_OFFSET = -7.2F; private final ModelPart bodyBack; public SalmonModel(final ModelPart root) { super(root); this.bodyBack = root.getChild("body_back"); } public static LayerDefinition createBodyLayer() { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); int yo = 20; PartDefinition bodyFront = root.addOrReplaceChild( "body_front", CubeListBuilder.create().texOffs(0, 0).addBox(-1.5F, -2.5F, 0.0F, 3.0F, 5.0F, 8.0F), PartPose.offset(0.0F, 20.0F, -7.2F) ); PartDefinition bodyBack = root.addOrReplaceChild( "body_back", CubeListBuilder.create().texOffs(0, 13).addBox(-1.5F, -2.5F, 0.0F, 3.0F, 5.0F, 8.0F), PartPose.offset(0.0F, 20.0F, 0.8000002F) ); root.addOrReplaceChild("head", CubeListBuilder.create().texOffs(22, 0).addBox(-1.0F, -2.0F, -3.0F, 2.0F, 4.0F, 3.0F), PartPose.offset(0.0F, 20.0F, -7.2F)); bodyBack.addOrReplaceChild( "back_fin", CubeListBuilder.create().texOffs(20, 10).addBox(0.0F, -2.5F, 0.0F, 0.0F, 5.0F, 6.0F), PartPose.offset(0.0F, 0.0F, 8.0F) ); bodyFront.addOrReplaceChild( "top_front_fin", CubeListBuilder.create().texOffs(2, 1).addBox(0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 3.0F), PartPose.offset(0.0F, -4.5F, 5.0F) ); bodyBack.addOrReplaceChild( "top_back_fin", CubeListBuilder.create().texOffs(0, 2).addBox(0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 4.0F), PartPose.offset(0.0F, -4.5F, -1.0F) ); root.addOrReplaceChild( "right_fin", CubeListBuilder.create().texOffs(-4, 0).addBox(-2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 2.0F), PartPose.offsetAndRotation(-1.5F, 21.5F, -7.2F, 0.0F, 0.0F, (float) (-Math.PI / 4)) ); root.addOrReplaceChild( "left_fin", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 2.0F), PartPose.offsetAndRotation(1.5F, 21.5F, -7.2F, 0.0F, 0.0F, (float) (Math.PI / 4)) ); return LayerDefinition.create(mesh, 32, 32); } public void setupAnim(final SalmonRenderState state) { super.setupAnim(state); float amplitudeMultiplier = 1.0F; float angleMultiplier = 1.0F; if (!state.isInWater) { amplitudeMultiplier = 1.3F; angleMultiplier = 1.7F; } this.bodyBack.yRot = -amplitudeMultiplier * 0.25F * Mth.sin(angleMultiplier * 0.6F * state.ageInTicks); } }