package net.minecraft.client.model; import java.util.function.Function; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.client.renderer.entity.state.LivingEntityRenderState; import net.minecraft.client.renderer.rendertype.RenderType; import net.minecraft.client.renderer.rendertype.RenderTypes; import net.minecraft.resources.Identifier; import net.minecraft.util.Mth; public class QuadrupedModel extends EntityModel { protected final ModelPart head; protected final ModelPart body; protected final ModelPart rightHindLeg; protected final ModelPart leftHindLeg; protected final ModelPart rightFrontLeg; protected final ModelPart leftFrontLeg; protected QuadrupedModel(final ModelPart root) { this(root, RenderTypes::entityCutout); } protected QuadrupedModel(final ModelPart root, final Function renderType) { super(root, renderType); this.head = root.getChild("head"); this.body = root.getChild("body"); this.rightHindLeg = root.getChild("right_hind_leg"); this.leftHindLeg = root.getChild("left_hind_leg"); this.rightFrontLeg = root.getChild("right_front_leg"); this.leftFrontLeg = root.getChild("left_front_leg"); } public static MeshDefinition createBodyMesh(final int legSize, final boolean mirrorLeftLeg, final boolean mirrorRightLeg, final CubeDeformation g) { MeshDefinition mesh = new MeshDefinition(); PartDefinition root = mesh.getRoot(); root.addOrReplaceChild( "head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -4.0F, -8.0F, 8.0F, 8.0F, 8.0F, g), PartPose.offset(0.0F, 18 - legSize, -6.0F) ); root.addOrReplaceChild( "body", CubeListBuilder.create().texOffs(28, 8).addBox(-5.0F, -10.0F, -7.0F, 10.0F, 16.0F, 8.0F, g), PartPose.offsetAndRotation(0.0F, 17 - legSize, 2.0F, (float) (Math.PI / 2), 0.0F, 0.0F) ); createLegs(root, mirrorLeftLeg, mirrorRightLeg, legSize, g); return mesh; } public static void createLegs(final PartDefinition root, final boolean mirrorLeftLeg, final boolean mirrorRightLeg, final int legSize, final CubeDeformation g) { CubeListBuilder rightLeg = CubeListBuilder.create().mirror(mirrorRightLeg).texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, (float)legSize, 4.0F, g); CubeListBuilder leftLeg = CubeListBuilder.create().mirror(mirrorLeftLeg).texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, (float)legSize, 4.0F, g); root.addOrReplaceChild("right_hind_leg", rightLeg, PartPose.offset(-3.0F, 24 - legSize, 7.0F)); root.addOrReplaceChild("left_hind_leg", leftLeg, PartPose.offset(3.0F, 24 - legSize, 7.0F)); root.addOrReplaceChild("right_front_leg", rightLeg, PartPose.offset(-3.0F, 24 - legSize, -5.0F)); root.addOrReplaceChild("left_front_leg", leftLeg, PartPose.offset(3.0F, 24 - legSize, -5.0F)); } public void setupAnim(final T state) { super.setupAnim(state); this.head.xRot = state.xRot * (float) (Math.PI / 180.0); this.head.yRot = state.yRot * (float) (Math.PI / 180.0); float animationPos = state.walkAnimationPos; float animationSpeed = state.walkAnimationSpeed; this.rightHindLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed; this.leftHindLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed; this.rightFrontLeg.xRot = Mth.cos(animationPos * 0.6662F + (float) Math.PI) * 1.4F * animationSpeed; this.leftFrontLeg.xRot = Mth.cos(animationPos * 0.6662F) * 1.4F * animationSpeed; } }