package com.mojang.blaze3d.systems; import com.mojang.blaze3d.GpuFormat; public record DeviceLimits(int maxAnisotropy, int minUniformOffsetAlignment, int maxTextureSize, long maxMemoryAllocationSize, int maxColorAttachments) { public int maxTextureSizeForFormat(final GpuFormat format) { return Integer.highestOneBit(Math.min(this.maxTextureSize, (int)Math.sqrt((double)this.maxMemoryAllocationSize / format.pixelSize()))); } }