package com.mojang.blaze3d.platform; import com.mojang.blaze3d.buffers.GpuBuffer; import com.mojang.blaze3d.buffers.Std140Builder; import com.mojang.blaze3d.buffers.Std140SizeCalculator; import com.mojang.blaze3d.systems.GpuDevice; import com.mojang.blaze3d.systems.RenderSystem; import java.nio.ByteBuffer; import net.minecraft.util.Mth; import net.minecraft.world.level.CardinalLighting.Type; import org.joml.Matrix4f; import org.joml.Vector3f; import org.joml.Vector3fc; import org.lwjgl.system.MemoryStack; public class Lighting implements AutoCloseable { private static final Vector3fc DIFFUSE_LIGHT_0 = new Vector3f(0.2F, 1.0F, -0.7F).normalize(); private static final Vector3fc DIFFUSE_LIGHT_1 = new Vector3f(-0.2F, 1.0F, 0.7F).normalize(); private static final Vector3fc NETHER_DIFFUSE_LIGHT_0 = new Vector3f(0.2F, 1.0F, -0.7F).normalize(); private static final Vector3fc NETHER_DIFFUSE_LIGHT_1 = new Vector3f(-0.2F, -1.0F, 0.7F).normalize(); private static final Vector3fc INVENTORY_DIFFUSE_LIGHT_0 = new Vector3f(0.2F, -1.0F, 1.0F).normalize(); private static final Vector3fc INVENTORY_DIFFUSE_LIGHT_1 = new Vector3f(-0.2F, -1.0F, 0.0F).normalize(); public static final int UBO_SIZE = new Std140SizeCalculator().putVec3().putVec3().get(); private final GpuBuffer buffer; private final long paddedSize; public Lighting() { GpuDevice device = RenderSystem.getDevice(); this.paddedSize = Mth.roundToward(UBO_SIZE, device.getDeviceInfo().limits().minUniformOffsetAlignment()); this.buffer = device.createBuffer(() -> "Lighting UBO", 136, this.paddedSize * Lighting.Entry.values().length); Matrix4f flatPose = new Matrix4f().rotationY((float) (-Math.PI / 8)).rotateX((float) (Math.PI * 3.0 / 4.0)); this.updateBuffer( Lighting.Entry.ITEMS_FLAT, flatPose.transformDirection(DIFFUSE_LIGHT_0, new Vector3f()), flatPose.transformDirection(DIFFUSE_LIGHT_1, new Vector3f()) ); Matrix4f item3DPose = new Matrix4f() .scaling(1.0F, -1.0F, 1.0F) .rotateYXZ(1.0821041F, 3.2375858F, 0.0F) .rotateYXZ((float) (-Math.PI / 8), (float) (Math.PI * 3.0 / 4.0), 0.0F); this.updateBuffer( Lighting.Entry.ITEMS_3D, item3DPose.transformDirection(DIFFUSE_LIGHT_0, new Vector3f()), item3DPose.transformDirection(DIFFUSE_LIGHT_1, new Vector3f()) ); this.updateBuffer(Lighting.Entry.ENTITY_IN_UI, INVENTORY_DIFFUSE_LIGHT_0, INVENTORY_DIFFUSE_LIGHT_1); Matrix4f playerSkinPose = new Matrix4f(); this.updateBuffer( Lighting.Entry.PLAYER_SKIN, playerSkinPose.transformDirection(INVENTORY_DIFFUSE_LIGHT_0, new Vector3f()), playerSkinPose.transformDirection(INVENTORY_DIFFUSE_LIGHT_1, new Vector3f()) ); } public void updateLevel(final Type type) { switch (type) { case DEFAULT: this.updateBuffer(Lighting.Entry.LEVEL, DIFFUSE_LIGHT_0, DIFFUSE_LIGHT_1); break; case NETHER: this.updateBuffer(Lighting.Entry.LEVEL, NETHER_DIFFUSE_LIGHT_0, NETHER_DIFFUSE_LIGHT_1); } } private void updateBuffer(final Lighting.Entry entry, final Vector3fc light0, final Vector3fc light1) { try (MemoryStack stack = MemoryStack.stackPush()) { ByteBuffer byteBuffer = Std140Builder.onStack(stack, UBO_SIZE).putVec3(light0).putVec3(light1).get(); RenderSystem.getDevice().createCommandEncoder().writeToBuffer(this.buffer.slice(entry.ordinal() * this.paddedSize, this.paddedSize), byteBuffer); } } public void setupFor(final Lighting.Entry entry) { RenderSystem.setShaderLights(this.buffer.slice(entry.ordinal() * this.paddedSize, UBO_SIZE)); } public void close() { this.buffer.close(); } public static enum Entry { LEVEL, ITEMS_FLAT, ITEMS_3D, ENTITY_IN_UI, PLAYER_SKIN; } }