package com.mojang.blaze3d.pipeline; import com.mojang.blaze3d.GpuFormat; import com.mojang.blaze3d.systems.RenderSystem; import org.jspecify.annotations.Nullable; public class TextureTarget extends RenderTarget { public TextureTarget(@Nullable final String label, final int width, final int height, final boolean useDepth, final GpuFormat format) { super(label, useDepth, format); RenderSystem.assertOnRenderThread(); this.resize(width, height); } }