package net.minecraft.client.renderer.state.level; import it.unimi.dsi.fastutil.longs.LongOpenHashSet; public class ChunkLoadingRenderState { public LongOpenHashSet addedEmptySections = new LongOpenHashSet(); public LongOpenHashSet removedEmptySections = new LongOpenHashSet(); public LongOpenHashSet addedLoadedChunks = new LongOpenHashSet(); public LongOpenHashSet removedLoadedChunks = new LongOpenHashSet(); public LongOpenHashSet loadedExpectedChunks = new LongOpenHashSet(); public void reset() { this.loadedExpectedChunks.clear(); } }