package net.minecraft.client.renderer; import com.mojang.blaze3d.vertex.VertexConsumer; import com.mojang.blaze3d.vertex.PoseStack.Pose; public interface SubmitNodeCollector extends OrderedSubmitNodeCollector { OrderedSubmitNodeCollector order(int order); interface CustomGeometryRenderer { void render(Pose pose, VertexConsumer buffer); } }