package com.mojang.blaze3d.opengl; import com.mojang.blaze3d.buffers.GpuBuffer; public class GlUtil { public static int selectBufferBindTarget(final @GpuBuffer.Usage int usage) { if ((usage & 32) != 0) { return 34962; } else if ((usage & 64) != 0) { return 34963; } else { return (usage & 128) != 0 ? 35345 : 36663; } } }